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PALADIN
"Paladin" is a personal project based on Maliks Sigrist's concept. I wanted to take someone else concept, take it through the entire CG pipeline to make a game ready character and have the final product in a game engine.
SOFTWARE
Maya, Zbrush, Substance Painter, mGear, Unity
RESPONSIBILITES
Modelling, Sculpting, Retopology, UV's, Texturing, Shading, Lighting & Rendering
CONCEPT BY MALIK SIGRIST
3D MODEL
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